My main responsibility for this game was the mission system. Every mission in this game is defined from a subset of conditions that were configured by a designer to fit within the flow of the game. The mission system took care of defining what kind of mission should be chosen, where it should logically spawn and how many and what kind of enemies were needed.
Next to the mission system, I was also responsible for the tutorial, which made practical use of the mission system.
Other minor things I helped out with:
- Camera behaviour
The game is playable on: