This is a game made in a group of 7 people (2 programmers, 4 artists and 1 designer) in roughly 14 days in Unity3D as a student project. The aim of this student project is to deliver a fully working game within this given time period.
The tasks I had in this project:
- Creating a particle manager
- Creating an audio manager
- In game GUI handling
- Rim shader
- Animation handles (for use in Mecanim)
- Shark behaviour
- Waves of blocks
- Camera behaviour
- Dynamic weather simulation
- General configuration manager
- Player feedback system
It’s based on the original Super Puzzle Platformer game, recently released on steam.
It is a platformer game in which the player tries to stay alive as long as possible, to get the highest score by destroying blocks and collecting coins.