The first project I worked on at Sticky Studios was the web and mobile game: Interstellar.
For this game I was responsible for the looks and customization of the different planets you can create in your solar system. For this I created the shader(s) and the tools for both the artists and the players. With these tools the artists could define specific ranges exposed to the player to create a wide range of unique planets from within the game.
Almost all planets share the same shader.
The game is playable at the following platforms: