One step further to get to the final product. I made an implementation of God rays, or light shafts. A form of volumetric light. Implementation is done as a post process effect.

First attempt resulted in the following:

It still needs some tweaking, and the light is a overexposed, also due to the fact that there is nothing really blocking the light source and it’s a small scene. For a first attempt however, it’s looking alright in my book!